ranger shutdown build?
Distracting Shot
Debilitating Shot
Read the Wind
Flourish{Elite}
Troll Ungent
Hunters SHot
Dodge
Res Signet
I haven't done much work on the attribute points. But with 2 rangers, you should beable to make a monk useless or not able to do as much healing/prot in about 4 seconds. Use distracting shot if they get enough energy to cast. Hunters shot if they try to leave(they will bleed and most likely heal themselves instead of allies) Dodge so that you can get out of trouble and catch up to a running target. Read the wind is in there mostly because of distracting shot, feel free to use a different prep. This gets more interesting when you combine it with a mesmer casting mind wrack(if you have a mesmer)
You will probably wont 13-16 in expertise, and a good amount of points and markmanship, then but the rest in wilderness survival. idk, I'm still working on it.
Last edited by TRIvario; Feb 05, 2006 at 04:07 AM // 04:07..
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